In order to create functional leaderboards, I needed to do some research into Google Sheets. I had used spreadsheets before, but the most complex thing I ever did with them was to sort them A to Z. I needed a spreadsheet where I could keep up with experience points, gold, badges, levels, etc. I also wanted to allow students to see their progress without showing everyone else's. And I needed to be able to have team leaderboards.
First, I learned how to insert images into Google Sheets. This allowed me to insert student avatars and badges into a sheet. Then, I created sheets for each student. I learned how to pull only that student's information from my master sheet to populate the cells of their individual sheet. This way, each student can see his / her progress.
While searching for websites to tell me how to do these things, I ran across the Google for Education Training Center. I looked through the lessons, and realized that I already knew how to do the things for the Level 1 Certification. I went ahead and registered for the exam, and spent 2-1/2 hours doing it Sunday evening (you have three hours to complete it). A few minutes later, I found out that I passed! Now I get to display the following:
That's what I get for consistently using Google Apps for Education in my classes! They do make things easier. I would like to take a look at the requirements for the Level 2 exam and the Trainer exam, but that will have to wait until I'm a little less busy (probably after I submit my National Board stuff).
Monday, January 22, 2018
Thursday, January 18, 2018
Advanced Ceramics Gamification Day One
I got a later start than anticipated due to snow days. Our first day back had a delayed start, so my class was only 55 minutes long instead of the normal 90 minutes. I knew we wouldn't get as far as I had planned, but I didn't want to waste any time. As the students entered, I handed them a one question survey.
I need to collect data to prove that what I am doing is increasing student engagement. I used parent surveys (several parents said their students aren't motivated) and classroom observations, but I also wanted to see how my students felt.
I gave them one question. What is your motivation level in my class? They had three options. Option one was 'Compliant - I learn because I have to - I'm not really interested but I'm doing what I'm told.' Option two was 'Engaged - I learn because I'm interested in what we are doing.' The third option was 'Empowered - I learn because I want to and the learning is meaningful - I see value in what we are doing and how it relates to my life.'
When I evaluated the students based on classroom observation, I scored 9 students as compliant, 4 as engaged, and 2 as empowered.
When the students evaluated themselves, 4 students said they were compliant, 10 said they were engaged, and 1 said she was empowered.
Clearly, there is room for improvement.
Once the students turned in their answer, I moved them to their new groups. I did my best to arrange them with a balance of Ceramics II/III at each table, a balance of skill level, a balance of ethnicities, and a balance of motivation level. We began the journey.
Everything went pretty well. By the end of class, the students had chosen mythical animals and team names. We did not make it to the website, but I am okay with that. All of the students were actively engaged, and they were also communicating with each other - something that I was very pleased to see, since I broke up most of the groups that had been sitting together all year. They seemed to enjoy doing something different. I can't wait until Monday when we will (hopefully) get to the website.
A section of my spreadsheet at this time:
I need to collect data to prove that what I am doing is increasing student engagement. I used parent surveys (several parents said their students aren't motivated) and classroom observations, but I also wanted to see how my students felt.
I gave them one question. What is your motivation level in my class? They had three options. Option one was 'Compliant - I learn because I have to - I'm not really interested but I'm doing what I'm told.' Option two was 'Engaged - I learn because I'm interested in what we are doing.' The third option was 'Empowered - I learn because I want to and the learning is meaningful - I see value in what we are doing and how it relates to my life.'
When I evaluated the students based on classroom observation, I scored 9 students as compliant, 4 as engaged, and 2 as empowered.
When the students evaluated themselves, 4 students said they were compliant, 10 said they were engaged, and 1 said she was empowered.
Clearly, there is room for improvement.
Once the students turned in their answer, I moved them to their new groups. I did my best to arrange them with a balance of Ceramics II/III at each table, a balance of skill level, a balance of ethnicities, and a balance of motivation level. We began the journey.
Everything went pretty well. By the end of class, the students had chosen mythical animals and team names. We did not make it to the website, but I am okay with that. All of the students were actively engaged, and they were also communicating with each other - something that I was very pleased to see, since I broke up most of the groups that had been sitting together all year. They seemed to enjoy doing something different. I can't wait until Monday when we will (hopefully) get to the website.
A section of my spreadsheet at this time:
Labels:
ceramics,
engagement,
gamification,
GBL,
Google Sheets,
motivation,
NBCT,
student motivation
Preparation for Gamification
In order to start our epic journey, I needed a new Google Classroom class and a website. I set up the following to post at the beginning of class:
The code takes them to a class titled "The Kingdom of Lorniath." There, they see this:
It's Dangerous Out There refers to a safety quiz. They must make a 100 to progress (and earn 50 XP). Then they see this:
Learn the Language refers to a ceramics vocabulary Kahoot! that we will play in class. The team with the highest average score earns 25 XP each, second place gets 20, and third place gets 15.
Next, each team chooses a name and a mythical animal. Once done, they post this information to the assignment in Google Classroom, and they earn 40 XP. This ensures that every team member will have at least 100 XP and make it to Level 1.
Once finished, the students dream of their last project, and write a reflection on it. This is the last loose end before we move on in our course content. As they finish, they will uncover a link to the Kingdom of Lorniath website.
The website features a map with three main areas - the library (ceramics history, artists, criticism, etc.), the pottery (construction), and the surface finishing area (decorating / finishing techniques). All but one of the links say that "This quest is not yet unlocked." This is because I am still adding them, and because I want them all to do the same project to start. There is also a page with quest requirements (research / sketches / planning, creating, evaluating) and guidelines (red quests are required, some quests are moddable). Last, I included a page labeled 'Goals' that had all of the state standards for the course listed.
Students who go to the pottery find out that the mysterious potter woman is almost out of magic clay. She has just enough for the students to make whistles to call for more magic clay. My students struggle with control, precision, and craftsmanship. A whistle is a good, quick project to help them with these skills.
The quest is listed in red, which means it is required. It is also moddable, which means that students may substitute an equivalent project as long as it meets the required skills and the state standards listed on the quest page.
There is also a hidden area - students who notice it will find the side quest page. This is a page of things that students can do to earn extra XP (but not points on their grade). Side quests include creating a quest, creating a poster to teach something, making test tiles, etc.
Once the Google Sites website was done, I created spreadsheets to keep up with badges and XP. I created badges for some of the quests and sidequests, and levels 1-15. I also created badges for each state standard, so the students could see tangible evidence of what they are learning to earn credit for the course. I made individual spreadsheets for each student and each team that will pull data from my master spreadsheet. These will be shared with the students once we begin.
Next: how day one went.
Labels:
ceramics,
engagement,
gamification,
GBL,
Google Classroom,
Google Sites,
motivation,
NBCT,
student motivation
Wednesday, January 17, 2018
Reset - Gamification to Improve Engagement
It's been a while. I am resurrecting this to help focus myself, and keep my thoughts straight.
There have been lots of changes at my high school over the past couple of years. We have a completely new administration. There are more demands on my time. My classes are much larger, and the curriculum has changed.
We are back on an alternating block schedule after a year or two on straight block. We have four periods A day and four periods B day. My schedule looks like this:
A day:
1 - Planning
2 - Ceramics I
3 - Ceramics I
4 - Ceramics II & III
B day:
1 - Planning
2 - Video Game Design I
3 - Video Game Design I
4 - Video Game Design II & III
I won a scholarship the first day back to school to do the National Board Certification process. I am going to recommend that they draw for this at the end of the school year instead of the beginning, because having the summer to plan would have been helpful. While I have read all of my standards and components, I haven't DONE much yet, and it's already halfway through January. Another teacher and I took last Friday off, and Thursday evening headed three and a half hours north to her parents' timeshare to work on our NB stuff.
Two of the things you need to address for Component 4 are a student need and a professional development need. For my student need, I chose that students try to do the minimum amount of work to get by - they are unmotivated and afraid to take risks. For my professional need, I chose to learn how to fix this.
I had been stumped when trying to choose a student need. Then, as I was looking at articles on game design for my Video Game Design students, I ran across an article on gamification in education.
I had attempted gamification once before. I had a class, Comic Art, that was what teachers refer to as a 'dumping ground.' Only a few students signed up for the course, so the rest of the students were students who either didn't want to be there, or who did not fill out a schedule (and also didn't want to be there). These students were also afraid to try to draw, because they had no art experience. I attempted to use Classcraft to help engage the kids. It simply became another tool for disruption. I did not understand how to properly use gamification to engage my students, and Classcraft was not a match for my needs.
Most of my students this year were ones who actually wanted to take my courses, so that isn't a problem. I still have several students, a few in each class, who are unmotivated and content to take an F. I have tried several solutions (begging, choice based learning, proximity seating, etc.) but these haven't worked. When I ran across the gamification article, the lightbulb went off. This could work as my student need for Component 4, and it will help me get my students engaged (hopefully).
I am going to try this with my Advanced Ceramics class. This is a mix of Ceramics II and III. This class is where the lack of motivation is most obvious. Also, the majority of these students have not tried anything new this semester, unless directly assigned by me. Their projects are a mix of assignments that I give (create an artwork that will hang, made of multiple pieces) and projects they do on their own (a jewelry box, a bathroom set - soap dish, toothbrush holder, whatever they choose).
I started by re-reading Explore Like a Pirate by Michael Matera. I also read Gamify Your Classroom by Dr. Matthew Farber. I joined several professional development communities, including the #XPLAP, #TLAP, #games4ed, #GBL, and #gamification Twitter chats, and the GAMIFICATION and Gamification for Education groups on Facebook. I brainstormed with the other art teachers in my system before implementation, and I plan to use all of these communities when I hit difficulties.
One of the things I will need to do is show evidence of meeting the student need. I know many of my students are unmotivated in my classroom. I think all of them could be more engaged. The problem is how to show evidence (assuming they improve). So far, I plan to compare before and after using four data points: number of projects completed within a set time, complexity of projects completed, student survey, and classroom observation.
Next post: the plan.
There have been lots of changes at my high school over the past couple of years. We have a completely new administration. There are more demands on my time. My classes are much larger, and the curriculum has changed.
We are back on an alternating block schedule after a year or two on straight block. We have four periods A day and four periods B day. My schedule looks like this:
A day:
1 - Planning
2 - Ceramics I
3 - Ceramics I
4 - Ceramics II & III
B day:
1 - Planning
2 - Video Game Design I
3 - Video Game Design I
4 - Video Game Design II & III
I won a scholarship the first day back to school to do the National Board Certification process. I am going to recommend that they draw for this at the end of the school year instead of the beginning, because having the summer to plan would have been helpful. While I have read all of my standards and components, I haven't DONE much yet, and it's already halfway through January. Another teacher and I took last Friday off, and Thursday evening headed three and a half hours north to her parents' timeshare to work on our NB stuff.
Two of the things you need to address for Component 4 are a student need and a professional development need. For my student need, I chose that students try to do the minimum amount of work to get by - they are unmotivated and afraid to take risks. For my professional need, I chose to learn how to fix this.
I had been stumped when trying to choose a student need. Then, as I was looking at articles on game design for my Video Game Design students, I ran across an article on gamification in education.
I had attempted gamification once before. I had a class, Comic Art, that was what teachers refer to as a 'dumping ground.' Only a few students signed up for the course, so the rest of the students were students who either didn't want to be there, or who did not fill out a schedule (and also didn't want to be there). These students were also afraid to try to draw, because they had no art experience. I attempted to use Classcraft to help engage the kids. It simply became another tool for disruption. I did not understand how to properly use gamification to engage my students, and Classcraft was not a match for my needs.
Most of my students this year were ones who actually wanted to take my courses, so that isn't a problem. I still have several students, a few in each class, who are unmotivated and content to take an F. I have tried several solutions (begging, choice based learning, proximity seating, etc.) but these haven't worked. When I ran across the gamification article, the lightbulb went off. This could work as my student need for Component 4, and it will help me get my students engaged (hopefully).
I am going to try this with my Advanced Ceramics class. This is a mix of Ceramics II and III. This class is where the lack of motivation is most obvious. Also, the majority of these students have not tried anything new this semester, unless directly assigned by me. Their projects are a mix of assignments that I give (create an artwork that will hang, made of multiple pieces) and projects they do on their own (a jewelry box, a bathroom set - soap dish, toothbrush holder, whatever they choose).
I started by re-reading Explore Like a Pirate by Michael Matera. I also read Gamify Your Classroom by Dr. Matthew Farber. I joined several professional development communities, including the #XPLAP, #TLAP, #games4ed, #GBL, and #gamification Twitter chats, and the GAMIFICATION and Gamification for Education groups on Facebook. I brainstormed with the other art teachers in my system before implementation, and I plan to use all of these communities when I hit difficulties.
One of the things I will need to do is show evidence of meeting the student need. I know many of my students are unmotivated in my classroom. I think all of them could be more engaged. The problem is how to show evidence (assuming they improve). So far, I plan to compare before and after using four data points: number of projects completed within a set time, complexity of projects completed, student survey, and classroom observation.
Next post: the plan.
Labels:
ceramics,
engagement,
gamification,
GBL,
Google Classroom,
Google Sites,
motivation,
NBCT,
student motivation
Tuesday, August 26, 2014
Overwhelmed
I missed blogging last week. I am trying to do once a week. The only reason I am able to post now is because I have a study hall. Between getting fundraisers ready to raise money for a trip to New York and National Art Honor Society invitation letters needing to go out, I am behind.
In art news, my Ceramics II students are hard at work on their NCECA projects. My Ceramics I students are almost done with their bookbinding project - they make their own sketchbooks each year.
In art news, my Ceramics II students are hard at work on their NCECA projects. My Ceramics I students are almost done with their bookbinding project - they make their own sketchbooks each year.
| The cover is being prepared for this sketchbook. |
My Art II students are in the middle of their value scale projects. I keep remembering to take pictures on B day, so none of my A day students are on here or on Facebook. I must do better.
We are all about New York here in the art department. We are planning a five day trip through EF. Our meeting is in a week, so we will find out then if we have enough interest to pull it off!
| Edgar Allen Poe in progress, upside-down. |
| These look better in real life than they do in photos. |
| It is so quiet when they are working. Some are listening to music. |
| It's hard to take a photo from this end of the room. |
Animation & Video Game Design I students have learned about the history of animation and made thaumatropes. They were thrilled when they were successful. Animation & Video Game Design II are working on storyboards for an animation to illustrate a concept taught in one of their core subjects.
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| Some of the Animation I students with their thaumatropes, and one Animation II student with his storyboards. |
We are all about New York here in the art department. We are planning a five day trip through EF. Our meeting is in a week, so we will find out then if we have enough interest to pull it off!
Thursday, August 14, 2014
Getting Into the Routine
This year our middle school and high school times shifted from 7:50 - 3:00 to 8:30 - 3:30. Last year, the husband drove our daughter to elementary school because it was way out of my way. This year, I will drive her to middle school. So I can leave the house at the same time as last year but still get to school on time. The students seem to like the new schedule.
We are in full swing. Animation & Video Game Design I have done thaumatropes and are about to do a strip of 12 frames for a zoetrope. II is about to start creating an animation illustrating a concept from one of their core classes. One student has chosen the planets, one chose electricity, and one chose Napoleon.
Ceramics I is in the middle of a bookbinding unit making their sketchbooks. They each get to choose their method of binding, and we have students choosing coptic binding, Japanese stab binding, and more. Ceramics II is working on their entry to the NCECA K-12 art competition.
Art II students have done value scales in preparation for their big gridded portrait. Before they made their value scales, I had them play around with the charcoal for a little bit and see how many different values they could create.
The only kink in my system is that normally I stay after school anywhere from 30 minutes to an hour to catch up on things. My daughter used to be dropped off at my school from the bus. This year, she gets out at the same time as our students, and I have to stay another 15 minutes before I can leave, and it's another 15 in school traffic to get to her school. So she's left sitting from 3:30 - 4:00 pm, and then we have to rush to get to drum lessons, voice lessons, art teacher meetings, and anything else. So I have lost about 3-5 hours a week in planning and paperwork time. I am still trying to figure that out!
We are in full swing. Animation & Video Game Design I have done thaumatropes and are about to do a strip of 12 frames for a zoetrope. II is about to start creating an animation illustrating a concept from one of their core classes. One student has chosen the planets, one chose electricity, and one chose Napoleon.
Ceramics I is in the middle of a bookbinding unit making their sketchbooks. They each get to choose their method of binding, and we have students choosing coptic binding, Japanese stab binding, and more. Ceramics II is working on their entry to the NCECA K-12 art competition.
Art II students have done value scales in preparation for their big gridded portrait. Before they made their value scales, I had them play around with the charcoal for a little bit and see how many different values they could create.
| Most of the students had never worked with charcoal. |
| This is the second and smaller of my two Art II classes. They were so quiet! |
| And there's always the student who draws all the time and already knows what you are teaching - she is hanging out and watching everyone else because she's already done! |
Sunday, August 10, 2014
First Two Days
The first two days of school went great. I have been feeling unprepared but I am not sure why - there is no reason. It may be because I have so many new faces. My classes are bigger than last year, but still a good size for art. They range from 13 - 21 students. I have a half size classroom, with seating for 18 if we are crammed shoulder-to-shoulder at the tables. I do have some counter space to spread out my large Art II class, so that will be good. I also have a study hall with 24, but I have made arrangements to send students who need quiet to work to another teacher's room, so that I can fit the rest in my room.
Since we are on a modified block schedule, I meet with each class every other day. I have first block planning, second is Art II both days, third is Ceramics I & II both days, and fourth block is Animation & Video Game Design on A days and Study Hall on B days. We do team building and getting to know each other activities on the first day, so I have done that for two days nonstop!
Our school is starting its second year of a mentoring program. We call it Connect. It is similar to what some schools call Advisory. I have 15 sophomores that will be mine for the year. Only one is an art student (last year I lucked out with three). Since we meet every day, I needed a different activity for day two. I pulled out bamboo skewers, string, tin foil, aluminum pans, and scissors. With three tables of kids, I told each table to build the tallest tower they could in 15 minutes.
All but two of the 15 kids participated, and the two that didn't participate made lots of comments (mostly negative or funny, but at least they were a little involved).
We gave a round of applause to the winner, but they were all taller than I expected, so they all earned a prize. Now I just have to figure out what to get them - I had better think fast, because I'm supposed to give them their prize tomorrow. Unfortunately, it has to come from my pocketbook.
Now to spend the rest of the afternoon planning and gathering some supplies from home. One week down, 38 (I think) to go!
Since we are on a modified block schedule, I meet with each class every other day. I have first block planning, second is Art II both days, third is Ceramics I & II both days, and fourth block is Animation & Video Game Design on A days and Study Hall on B days. We do team building and getting to know each other activities on the first day, so I have done that for two days nonstop!
Our school is starting its second year of a mentoring program. We call it Connect. It is similar to what some schools call Advisory. I have 15 sophomores that will be mine for the year. Only one is an art student (last year I lucked out with three). Since we meet every day, I needed a different activity for day two. I pulled out bamboo skewers, string, tin foil, aluminum pans, and scissors. With three tables of kids, I told each table to build the tallest tower they could in 15 minutes.
| This team (with the Boy Scout who had experience) eventually won. |
| This group used the tin foil to add height once their structure was stable. |
| This team did well despite having two of their group not participate. |
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